

Remove a fade counter from Parallax Wave: Exile target creature. Parallax Wave, on the other hand, has two (relevant) abilities: An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence.Ĥ00.7h allows Reckless Impulse and cards like it to maintain the connection between the cards they find in their original zone and the objects they become in exile. But because of rule 400.7, this would not normally be possible, because when those cards were exiled, they became new game objects:Ĥ00.7. In this case, "those cards" needs to refer back to "the top two cards". Until the end of your next turn, you may play those cards.


One example of an ability enabled by 400.7h is Reckless Impulse:Įxile the top two cards of your library. It works on a subtly, but distinctly different template of ability. If it was returned to the command zone and ended up in exile (possibly because it was played and then exiled again) it still isn't affected because its current incarnation in exile wasn't put there by Parallax Wave. If the commander isn't in the exile zone, it isn't subject to Parallax Wave's last ability. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability. As always I would love to hear your thoughts.If the commander's owner chose to return it to the command zone, it will stay where it is, per rule 607.2a:Ħ07.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with ,” these abilities are linked. Overall it’s a surprisingly tricky combo deck to play optimally, but can be quite explosive and powerful, and winning with this type of combo just makes my old school heart sing. Intuition is obviously great in a Replenish deck as it can dump multiple enchantments in the graveyard, or tutor for the Replenish itself if you don’t have it. Enlightened Tutor can go for Attunement if you have a good Replenish hand, or if you have Pandemonium or Saproling Burst in hand it can go for the other half of the combo, or even the Mox Diamond to help cast them in a pinch. The absolute nuts is a turn two Replenish kill off of turn one Attunement, but getting your combo off on turn three or four is more typical.Įvery good combo deck needs tutors, and the tutors in this deck play very flexible roles. Having 10 lands that tap for two mana including Ancient Tomb, City of Traitors and the Mercadian Masques depletion lands, along with the Mox Diamonds, makes the otherwise awkwardly high average CMC much faster and smoother to curve out. However you’re getting your game-winning enchantments into play, the fast mana in this deck is crucial. Depending on the combination of enchantments and mana sources you draw, and the presence or lack thereof of Replenish, you will have to decide whether to discard your key enchantments to that turn one Careful Study or to hang on to them and go the hard case route. These two methods seem to be called for in roughly equal frequency, depending on your draw, and deciding which path to go down is the main decision point in piloting the deck. I mentioned that there were two ways of getting all those big, clunky enchantments into play, one being to put them in the graveyard via Attunement, Careful Study and Intuition and then cast Replenish, and the other being to simply hard cast them. Sorry about that, but if you want to do broken things, sometimes you have to play lots of expensive, broken cards! Originally I actually had three copies of Mana Leak instead of the Mox Diamonds, but it became clear that the deck didn’t really need any interaction, and instead wanted to focus on raw speed and power, leaning on the Defense Grid sideboard plan against opposing counterspells. The other thing you might notice about this deck is that it’s quite expensive. If you manage to get Opalescence, Parallax Wave and Pandemonium into play, you can use Parallax Wave to blink itself an arbitrary number of times, dealing four damage each time it comes back into play thanks to Pandemonium. The PandeBurst combo is the deck’s preferred win condition, either Replenished into play or hard cast, but there is also an infinite damage combo in the deck. Actually, there is some overlap between the two. As you can see, this deck is a combination of the Parallax Wave/ Opalescence strategy, and the Pandemonium/ Saproling Burst 21 damage kill.
